![]() The railway that changed the course of history.There is a card of the same name in Hand of Fate.This card's artwork is originally from The Crucible in Hand of Fate.While this would be the final card in the challenge under normal circumstances, Returning Relics is drawn after this card is completed, acting as a type of epilogue.This card does not require the player to have safely recovered the other three relics for it to appear, only that the related encounters are completed.In this case, Mage's Tower is drawn and placed over a card on the map when the player has completed all the other relic-related encounters. Also like the other relic-related encounters, this card is not placed on the board, but is drawn when particular conditions are met.Like the other relic-related cards, this card is specific to The Emperor despite the lack of a Dealer's Mark.You turn from the tower and head back to the wilds. Wheel Gambit 3 (5 card: Same as previous minus the one selected) WG-3 Success Do you believe you are the one to harness their power?" the voice asks in an amused tone. "I see you have saved some of the relics. this loop will continue, subtracting cards from the wheel until the player wins two of these gambits. Wheel Gambit 4 (4 cards: Same as previous minus the one already selected) WG-4 Success The relics burn brightly, searing your hands. Estrella disappointed, emperor guards disappointed. The Dealer draws the Returning Relics encounter B. ![]() You journey back to the Imperial City to deliver your report. Though you failed to recover all the relics, you were able to keep them out of the hands of thieves. If the player has not collected all the relics intact: The Dealer draws the Returning Relics encounter With the relics recovered, you journey back to the Imperial City to claim your reward. If the player has collected all the relics intact: You struggle to lift your weapon as a group of thieves join the fray. The player has recovered a relic, and the Dealer draws a Greed Monster Card "Your Imperial masters would be most proud. The relic is heavier in your hands than you expected, and its presence clouds your thoughts. The player receives Ragnar's Cursed Blade Take the cursed relic and fight the mage under burden. "Or," She continues, "You can let me keep it, but - should you best me - it will be lost to you forevermore." A. "But be warned, its curse will sap your strength and your will to fight. You've come this far, but you've failed to bring the relics intact. ![]() She looks you up and down, "Are you clumsy or foolhardy? I cannot tell. "So, you seek the final relic?," the mage says. If the player has not collected the other relics intact: She holds the remaining relic out, mockingly. "A thief can't be trusted to deliver on a job, but one can always rely on the predictability of the Empire to send their dogs." "I see you bring the relics," the mage says with a grin. If the player has collected all of the relics intact: The Dealer draws a 1 of Arcane card with the Dealer's Mark These relics can be used to defeat him but here you are looking to return them to him." "You've been sent here to do the bidding of the true enemy. Wheel Gambit 2 (5 cards: All of the previous minus the one selected) WG-2 Success You continue to wind your way up the tower. "Do you even know why you're here? How much did they tell you when they ordered you out into the wilds? When they sent you out here like a dog after a bone." Wheel Gambit 1 (6 cards: 4 Success, 2 "4 Life per Curse" Pain Cards) WG-1 SuccessĪs you climb the tower stairs, a voice calls down from above. You will need to ascend it to reach the mage at its summit.Ī storm swells ominously overhead. The relics lead you to a mysterious tower. ![]() This is a challenge-specific encounter for The Emperor, as well as the second to last one (see Notes). For the Encounter in the Bounty Hunter Adventure, see Mage Tower. ![]()
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